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Old Apr 04, 2007, 03:45 PM // 15:45   #21
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Quote:
Originally Posted by meat shield
is that a joke? all the paragon deep wounds are conditional :/
no... but an unconditional deep wound on a ranged attacker is... (but that is for another thread)

and I'm not sure there is a need for 'burning spear' we already have blazing spear and anthem of flame.

what I would rather have is a spear attack (elite) that sets the target foe and adjacent foes on fire for a good amount of time...(like my 'explosive tipped spear example)
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Old Apr 05, 2007, 09:51 PM // 21:51   #22
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Quote:
Originally Posted by clawofcrimson
no... but an unconditional deep wound on a ranged attacker is... (but that is for another thread)
What's all this bullcrap I keep hearing about ranged deep wound??

"blah blah blah you can't have unconditional ranged deep wound too powerful blah blah"

What do you call Phantom Pain/Shatter Delusions then?
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Old Apr 05, 2007, 10:11 PM // 22:11   #23
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...you would call those conditional deep wound skills....

using two skills = GFTE and FTW = sever+gash

so whats your point? its still not an unconditional DW skill.
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Old Apr 05, 2007, 10:21 PM // 22:21   #24
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Things to remove shouts, weapons etc. Maybe not totally remove, but limit (you get the point :P).

More interupts on an assassin. Say an attack that is ONLY a lead attack if you manage to interupt a skill; therefore, it'd bring more skill to the class. You could have say, 15 second recharge on it - if you interupt, it counts as a lead attack and does x ammount of damage. If you miss, it counts as nothing and takes 15 seconds to recharge. Maybe something similar for an offhand too.

A speed boost like frenzy/boa on the assassin. Ranger has one, so I think it's only fair an assassin has one too. That'd allow the use for more elites like skullcrack. At the moment I can't really use sullcrack without frenzy.

More energy skills.

A spirit like winter, except it makes everything do earth damage.

Maybe an enchant to protect you or target ally from the removal of an enchant. E.G something like spellbreaker. Such that when a grenth dervish or OoA person attacks you - you do not lose an enchant.

A teleporting skill that is in the form of a shout so that you can run a speed boost and still port.

Holy water

Spill holy water at current location and allies standing in it will be healed with +5 regeneration.
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Old Apr 05, 2007, 10:33 PM // 22:33   #25
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Commander's Outrage.

Target foe is struck for 600 damage each second and you loose all your energy.
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Old Apr 06, 2007, 09:29 AM // 09:29   #26
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I have posted this one before on here but:

Sun don't shine (Elite; Spear Mastery) Melee spear attack. Does 30..45 damage plus inflicts bleeding, deep wound, and dazed.
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Old Apr 06, 2007, 03:06 PM // 15:06   #27
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its wrong, it should inflict dazed>DW> bleeding
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Old Apr 06, 2007, 03:16 PM // 15:16   #28
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^ little too potent me thinks.

there are not many skills that apply unconditional daze.

on a more realistic level. I would be satisfied with a skill that knocks down a foe..... that way we can use 'awe' without using a secondary.... even that may be a bit too much.
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Old Apr 06, 2007, 03:24 PM // 15:24   #29
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Quote:
Originally Posted by ArKaiN
how about "I said him, dumbass!" - changes every player's target to the next one you call
hahha THAt would be interesting change in the types of skills they give classes, making them affect the game layout (especially the lame skills they give paragons, which is almost entirely button mash)
heres some:

"Omg I'll spike him then!" For 1...3 seconds, all allies in earshot using an attack skill targets your current target.

"Go for the groin!" the next attack by all allies in earshot cripple for 1...3 seconds.

"Kill him or else!" the next attack by all allies in earshot on your target does an extra 10...30 damage, and those attacks not targeting your target gives the attacker 10...30 damage.

"Shut up i'm talking!" target other player's chat is disabled for 10...25 seconds.

"STFU im talking!" (elite) target other player's vent and chat are disabled for 8...20 seconds.

ok the last 2 were jokes, but could become useful and stragic if it was made to target ENEMIES :P. "Kill him or else!" and "Omg I'll spike him then!" would be great to take care of noobs on your team(especially in ra :P). woaw, when i look back at it, these 2 skills synergize rofl

Ha g
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Old Apr 07, 2007, 01:00 AM // 01:00   #30
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what i want is for the paragon to have a frikkin form. they're supposed to be the "guardian angels", but so far all they look like are shouting spear chuckers. I want something like...

Command Wings (E)
Command - 10 Energy - 10 sec recharge
For 10...30 seconds, whenever a shout ends on an ally due to the description of the skill, you gain 1...5 energy. While in this form, your command skills recharge 20%..40% faster, and you gain double adrenaline for command skills.
This skill is disabled for 60 seconds.

Motivating Anthem (E)
Motivation - 10 - 10 sec recharge
For 10...30 seconds, whenever a shout ends on an ally, you gain 20...50 health. While in this form, all Motivation shouts heal affected party members by 20...50 health and you gain +1 Energy regeneration. When this skill ends, all party members in the area lose one condition and one hex. This skill is disabled for 60 seconds.

Fearless Leader (E)
Leadership - 10 energy - 10 sec recharge
For 10...30 seconds, whenever a shout ends on an you, all party members in the area gain 1..2 energy. While in this form, all your skills recharge 10...35% faster and you run 25% faster. When this form ends, all your Leadership skills are recharged. This skill is disabled for 75 seconds.

War Hero (E)
Spear Mastery - 10 energy - 10 sec recharge
For 10...30 seconds, you move 25% faster and attack 25% faster. Whenever a shout ends on you, one of your Spear Mastery skills is recharged. While in this form, you gain double adrenaline, but lose all adrenaline if your attacks miss. When this form ends, all foes in the area are set on fire for 3...5 seconds. This skill is disabled for 60 seconds.



I would like to see each of these forms take the form of an angel or something with wings, just to have the paragon match its character description.
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Old Apr 07, 2007, 01:24 AM // 01:24   #31
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"I'm the Alpha and the Omega" {E} Leadership 10 energy 20 sec recharge time
for 10 secs. your shouts recharge 20% faster and spear attacks deal 15 +dmg. After shout is over ur attack skills are disabled for 6 seconds.

Last edited by art of war; Apr 07, 2007 at 01:27 AM // 01:27..
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Old Apr 07, 2007, 08:26 AM // 08:26   #32
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How about make shields with 9 Leadership req. idk if anyone would want this though... And also another attribute line 'Shield Mastery' would've been nice too but the attributes are already set in stone.

"Giant cockroach behind you!", No attribute Hex 5e 15r: Target foe spins 180 degrees and loses his target (ally or foe), for 7 seconds, that foe cannot target anyone.

"Lol made you look", Spear Mastery Spear attack 5e 15r: If this attack hits while target foe is under the effect of "Giant cockroach behind you!", target foe is knocked down and suffers from bleeding for 5...25 sec.

"RAWR!" {E}, Leadership shout 5e 20r: All foes within earshot are forced to target you for 7 seconds, currently activating actions are interrupted.

Last edited by Perfected Shadow; Apr 07, 2007 at 08:40 AM // 08:40..
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Old Apr 07, 2007, 08:28 AM // 08:28   #33
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Quote:
Originally Posted by crime.mob
"Shut up i'm talking!" target other player's chat is disabled for 10...25 seconds.
Oh good idea, needs a bit of a tweak though.

"The trade chat is there for a reason!" - target other player's local chat is disabled for 10...20 seconds. This skill only works in outposts.

"Stop spamming you moron!" {E} - target other player's chat is disabled for 10...25 seconds. This skill only works in outposts.
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Old Apr 09, 2007, 02:36 PM // 14:36   #34
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Siren- 10 energy 25 sec recharge
Enchantment - For 10-30 seconds your aggro bubble is increased by 50%

Commanders presence(elite)- 25 energy 60 sec recharge
Shout-For 60 seconds your parties aggro bubble is reduced by 50%

Skewer(elite) - 5 energy 30sec recharge
Spear attack - hits for +10-20 dmg target foe is knocked down and crippled for 5-10 seconds.

To the rescue(elite) - 5 energy 10sec recharge
Skill-Foes adjacent to target ally scatter.

Last edited by FeroxC; Apr 09, 2007 at 02:54 PM // 14:54..
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Old Apr 09, 2007, 05:39 PM // 17:39   #35
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Quote:
Originally Posted by Spura
What's all this bullcrap I keep hearing about ranged deep wound??

"blah blah blah you can't have unconditional ranged deep wound too powerful blah blah"

What do you call Phantom Pain/Shatter Delusions then?
A degenerative hex. It lights up the enemy's bar pink and isn't an instant effect.
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Old Apr 09, 2007, 10:05 PM // 22:05   #36
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Quote:
Originally Posted by meat shield
burning spear [e]
5a 1/2c 0r
trow a spear at target foe that stikes for +7...20 dmg and sets target foe on fire for 1..5 seconds (stimulair to burning arrow)
Holy crap that would be crazy. 0 sec recharge with a 1/2 sec CT!!! Can you say spam spike?
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Old Apr 10, 2007, 05:43 AM // 05:43   #37
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Quote:
Originally Posted by thundercleese_06
Holy crap that would be crazy. 0 sec recharge with a 1/2 sec CT!!! Can you say spam spike?
can u say requires adrenaline dont you think people would be talking about nerfing that if it was 0r and .5CT
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Old Apr 10, 2007, 06:21 AM // 06:21   #38
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"Strike Now!" [E] 10e. 10 second recharge.

Shout. Lose all adrenaline. For 1...3 seconds, all party members attack 33% faster and cast spells 50% faster.



IMO this one is pretty good, not too overpowered.

Last edited by Corpselooter; Apr 10, 2007 at 06:23 AM // 06:23..
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Old Apr 10, 2007, 07:41 AM // 07:41   #39
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Quote:

I want to see some spear attacks that happen at melee ranger. The warriors in 300 used a thrusting technique to kill their opponents with a spear and I think that it would be very kool if you could do the same in Guild Wars.
"THIS IS SPARTAAAAAA"
Spear Attack 5e 2s 10 recharge
Target touched foe takes +x damage and begins bleeding for y seconds.

Last edited by Jakerius; Apr 10, 2007 at 09:03 AM // 09:03..
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Old Apr 11, 2007, 11:30 AM // 11:30   #40
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Quote:
Originally Posted by Skuld
A degenerative hex. It lights up the enemy's bar pink and isn't an instant effect.
It works great. The follow-up is 0.25 sec spell, and it also provides the follow-up damage to DW that acutally triggers the HP drop.

It is very good. And it isn't really conditional.

"Loud Noises!"
Shout, 10 en 20 recharge
Everybody but the caster within earshot is interrupted.

The name is of course from Anchorman(like Kind of a big Deal, People Know Me).
This would interrupt foes and allies alike.

It is perfectly balanced compared to Cry of Frustration which interrupts only foes in smaller area( ward size area) and also deals damage.
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